Material
Material refer to both the consumed and produced objects/items when running the assigned asset.
Last updated
Material refer to both the consumed and produced objects/items when running the assigned asset.
Last updated
Materials are the physical components required to create manufactured products (as a consumed resource), and/or the Produced material that arises from a process or sequence of processes such as a finished product.
In the TilliT DO setup, the materials are referring to both the consumed and produced objects/items when running the assigned asset.
Go to Settings > Material Definition > Materials > Create
Name | Description |
---|---|
Name * | this is the text name of the material. |
Group * | sets the Material Group for the material. |
UoM | set the unit of measure for the material |
Active | as an alternative to deleting config, you can enable or disable the material |
Can Produce | this will define if the user can have an order assigned to this item. This also enables filtering the items on the selections; including the functionality to create an order against the defined material. |
Can consume | defines if this material can be used as a material component |
External Id * | this is the unique material identification (your unique id) |
Barcode Reference | this is the material assigned GTIN or EAN code. |
Default Run Rate | this is the nominal rate of the material running in the bottleneck.defines the order sequence for the material in the item list. |
Display Order | defines the order sequence for the material in the item list. |
Click the Save and close button to finalise.