Material
Material refer to both the consumed and produced objects/items when running the assigned asset.
Last updated
Material refer to both the consumed and produced objects/items when running the assigned asset.
Last updated
Materials are the physical components required to create manufactured products (as a consumed resource), and/or the Produced material that arises from a process or sequence of processes such as a finished product.
In the TilliT DO setup, the materials are referring to both the consumed and produced objects/items when running the assigned asset.
Go to Settings > Material Definition > Materials > Create
Name *
this is the text name of the material.
Group *
sets the Material Group for the material.
UoM
set the unit of measure for the material
Active
as an alternative to deleting config, you can enable or disable the material
Can Produce
this will define if the user can have an order assigned to this item. This also enables filtering the items on the selections; including the functionality to create an order against the defined material.
Can consume
defines if this material can be used as a material component
External Id *
this is the unique material identification (your unique id)
Barcode Reference
this is the material assigned GTIN or EAN code.
Default Run Rate
this is the nominal rate of the material running in the bottleneck.defines the order sequence for the material in the item list.
Display Order
defines the order sequence for the material in the item list.
Click the Save and close button to finalise.