Asset Profile
The Asset Profile setting defines how speed is calculated for OEE, depending on how the machine operates.
For machines that run continuously and at high speed, it’s important to reflect the most current speed data. These machines benefit from using the latest possible speed readings.
For machines that operate in batches or have intermittent runs, speed data should be measured from a point slightly in the past (e.g., the most recent completed minute). This prevents misleading results such as a burst of high speed followed by a period of zero speed, which could skew the data.
To address both use cases, the system now uses a rolling window to calculate the average speed over the last hour. By default, the system also uses a 10-minute average speed.
With the updated Asset Profile feature, you can now configure the behavior per machine:
Choose whether the speed should reflect the most recent real-time data (choose 0 or 1 for an instantaneous rate)
Or use a delayed windowed average suitable for batch-type machines. This is set at 10 minutes as default.
Navigation
Go to Asset Hierarchy > Asset Profile

Creating an Asset Profile

Name
Name of the Asset Profile
OEE Context
What to use to calculate stats for an asset
OEE Context Window
If your OEE context contains "Window", then you can set the context window duration.
Minutes
Current Speed Window
How often you want the speed of production to be calculated. Default value is 10 minutes
Minutes
Short Stop Threshold
Threshold to categorize downtime evetns on that Asset as "Short stop" or "Long Stop". See Downtime Table
Seconds
Ignore Unavailable Time
When checked, will ignore any rows that have the downtime type of UNAVAILABLE. This downtime type is often used whenever a shift break occurs and we want to ignore the downtime which was caused by that.
Ignore Planned Downtime
When checked, do not count planned down time's as "penalties" when calculating availability
Attaching an Asset Profile to an Asset
Open any Asset. Find the name of the Asset Profile you want to attach. Click on it to attach.

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